King

Talent Translation:

Level 1: The instant fire damage attached to the attack in King talent will not be considered a negative effect. In the offensive state, King all attacks have a 100% chance to be accompanied by embers. When King attack hits the target in the ember state, there is a 100% chance to gain 1 layer of fire protection. When it has 3 layers of fire protection, this attack will invalidate the target's invincibility effect. Remnant (ignores immunity to dispellable negative effects): Before the action, it causes fire damage equal to 200% of the attack power of the source of the ember. Each layer of Remnant reduces the target's current toughness by 10%, fixed by 50% toughness, and 30% violent damage resistance. Remnant can be stacked up to 10 layers, which lasts for 3 rounds. Fire protection: Each layer of fire protection increases defense by 40% and toughness by 20%. When attacked, one layer of fire protection is cleared. When fire protection exists, King current health will not be less than 1. Fire protection can be stacked up to 20 layers.

Level 30: At the beginning of the first round, there is a 100% chance to gain 15 layers of Fire Protection. When each layer of Fire Protection is cleared, the attack is increased by 20%, which lasts for 2 rounds. When all Fire Protection is cleared, interrupt the target's action, clear all negative effects of the self, and become invincible until the next action. It can only be triggered once per battle. When Fire Protection reaches 5 layers before the action, clear all control effects of the self. Fire Protection: Each layer of Fire Protection increases defense by 40% and toughness by 20%. When attacked, one layer of Fire Protection is cleared. When Fire Protection exists, King current health will not be less than 1. Fire Protection can be stacked up to 20 layers.

Level 40: At the end of the round, attack is permanently increased by 30%, and speed is permanently increased by 15%. Before the action, all enemies receive 20% of their maximum health as fire damage, which is only effective in player battles.

Level 50: At the start of the battle, the attack, speed, and block of all members of the Beast Group on your side are increased by 20%. After the round begins, each surviving character on your side except yourself has a 100% chance to provide King with 10% of his current speed, attack, and defense, which lasts until the end of this round. After the first round begins, King speed, hit, and dodge are increased by 100%, 60%, and 100% of the current corresponding attributes of the target with the highest attack on the field except himself, which lasts until the end of this round. When attacked in the first three rounds, if your own defense is greater than 15% of the attacker's attack, you will gain the invincibility effect.

Level 60: At the start of the round, gain an additional 5 Soul Jade and 50 Rage. In the first round of combat, Soul Jade consumption is reduced by 2 points, and the first attack immediately gains 10 Soul Jade and 100 Rage. All attacks of King deal 200% Fire Damage, and all damage bonuses are increased by 200%. The attribute damage caused by King can be critical. When a target carrying an ember is hit by an attack from a King carrying 2 or more layers of Fire Protection or a target in Fierce Battle (effective after the Fierce Battle: Legendary Race is unlocked), immediately detonate a fire damage of 200% of its attack power in the Nine-square Grid range excluding itself with the ember target as the source, and cause an ember in the range (the source of the ember caused by the detonation is regarded as the target carrying the ember). Detonating an ember only takes effect when fighting against a player.

Level 80 (Awaken 2): After the action, if the final or ultimate skill has been released in this action and is in an offensive state, the fierce fighting state of the target on the field will be cleared, and the character with the highest attack except yourself will have a 100% chance to regain the fierce fighting state until the end of the battle. When the fierce fighting state is obtained, the negative and control effects will be cleared, and 5 soul jades and 50 rage will be obtained at the same time, and the current action state will be refreshed to act immediately. If the target is a member of the Beast Group, he will be given 100% of King current attributes (attack, speed, defense, hit, dodge, block, break, critical hit, toughness, critical hit damage), which will last until the target acts.

Level 100 (Left): Health and defense increased by 80%, attack, speed, penetration, and hit rate increased by 12%, all damage bonus and all damage reduction increased by 200%, final damage bonus increased by 200%, and final damage reduction increased by 80%. Immediately enter the offensive state for 2 rounds upon first action, and be immune to interruption for 1 round.

Level 100 (Right/Awaken 3): In the offensive state, when the character in the fierce battle acts, there is a 100% chance that King will gain 1 action count, and at the same time reduce King end-of-round cooldown by 1. When King gains 2 action counts, he refreshes his current action state and acts immediately, and gains 5 soul jades and 50 rage. King immediate action can be triggered by this talent up to 2 times per round, and no action count will be gained at this time.
Skill Translation:

Skill Description: Inflicts skill damage equal to 224% of the enemy's attack power to three horizontal grids of the enemy, and adds 37 points of fixed damage.

Skill Description: Causes skill damage of 250% of the enemy's own attack power to a single enemy, and adds 418 points of fixed damage. Additional effect: Remnant Fire: When releasing the Flame Emperor to hit a target carrying Remnant Fire, it will cause a certain percentage of fire damage to the target within the range of the nine-square grid, and give the target a layer of Remnant Fire. Remnant (ignores immunity to dispellable negative effects): Causes a certain percentage of fire damage to the target's source before acting. Each layer of Remnant reduces the target's current toughness by a certain percentage, fixes a certain percentage of toughness and a certain percentage of violent damage resistance. Remnant can be stacked up to 10 times and lasts for 3 turns.

Skill Description: Causes skill damage of 225% of the attack power to a single enemy, and adds 190 points of fixed damage. Additional effect: Interrupt: When the number of rounds is not greater than 3, and the number of flame protection layers is not less than 2, after releasing the sword slash, 2 layers of flame protection will be consumed, and there is a certain percentage of probability to gain 1 layer of interruption.

Skill Description: Causes skill damage equal to 93% of the attack power to all enemies, and adds 154 points of fixed damage. Additional Effect: Decadence: When the Flame Blade Killing Array hits, if the target's toughness is less than a certain percentage and the target is not in a decadent state, there is a certain percentage chance that the target will enter a decadent state. In this state, if the target's health is less than a certain value after being attacked, it will die immediately and will not be resurrected. The effect lasts for 3 actions of the target and cannot be blocked. (It does not work on Kaido, and King will not fall into a decadent state in the first round).

Skill Description: Causes skill damage of 315% of the enemy's own attack power to one enemy, and adds 265 points of fixed damage. Additional Effect: Raid: When releasing Flame Wing Raid, if the player's speed is greater than the target's, the player's attack and all damage bonuses will be increased by a certain percentage. When releasing Flame Wing Raid, if the player's speed is greater than the target's, the player's attack and all damage bonuses will be increased by a certain percentage.

Skill Description: Causes skill damage of 225% of the attack power to a single enemy, and adds 190 points of fixed damage. Additional effect: Extreme Speed: Release the Dan Gong Huang, with a certain percentage chance that each layer of flame protection will increase the speed by a certain percentage, and then clear 5 layers of flame protection, which will last until the next action.

Skill Description: Causes skill damage equal to 78% of the attack power to all enemies, and adds 132 points of fixed damage. Additional effect: Ember: Releases two queens in the blade, with a certain percentage of causing the target to fall into a 3-layer ember state.
Remnant (ignores immunity to dispellable negative effects): Causes a certain percentage of fire damage to the target's source before acting. Each layer of Remnant reduces the target's current toughness by a certain percentage, fixes a certain percentage of toughness and a certain percentage of violent damage resistance. Remnant can be stacked up to 10 times and lasts for 3 turns.

Skill Description (Awaken 1): Causes skill damage equal to 93% of the attack power to all enemies, and adds 154 points of fixed damage. Additional effect: Attack: Release the defensive Fire Dragon King, with a certain percentage of chance to enter the offensive state for two turns.

Skill Description: Causes skill damage of 270% of the enemy's own attack power to a single enemy, and adds 225 points of fixed damage; the skill targets the enemy with the least health. Additional effect: Flying Attack: When Dragon Shadow Flying Dash hits a target with lower toughness than itself, there is a certain percentage chance that the target will skip the action in this round. The effect cannot be blocked, but it will not take effect on a target that has already acted.
Last updated