Kid

Talent Translation:
Level 5: The soul jade consumption of all skills is reduced by 5 points, and an additional 100 rage points are gained each round. At the beginning of the battle, 10 layers of magnetism are gained. Each layer of magnetism increases the attack and all damage bonus by 6% . After releasing a skill, 1 layer of magnetism is consumed. When the magnetism is 0, Kidd loses all skills.
Level 20: At the beginning of the first round, the fatigue value cap is 40% of the maximum health . When taking damage, 50% of the damage will be converted into fatigue. After the fatigue value reaches the upper limit, you will start to lose life if you take damage again. If the fatigue value has not reached the upper limit, you will be immune to removal effects when attacked.
Level 40(8⭐): Kidd's attack will not be reduced, and the cooldown of all finishing skills will be reduced by 2 rounds. When releasing the first skill in each round, the final damage bonus will increase by 6% , and all damage bonuses will increase by 6% .
Level 50(6⭐): After the battle begins, health, defense, all damage bonuses, and all damage reductions increase by 61% . Before taking action, if you are under the control effect of being unable to release skills, you will consume 1 layer of magnetism to clear all effects from the enemy.
Level 80(Breakthrough 3): When performing a finishing skill or ultimate attack, the fatigue value will be reduced by 22% of the expected damage caused by this skill (not affected by invincibility, health lock, final damage bonus and final damage reduction) .
Level 100: At the start of a round, if there are more than 2 Supernova characters on your side, Kidd's attacks in this round will have the effect of invalidating the enemy's invincibility effect. In the first 2 rounds, attack, speed, critical strike, and hit rate will increase by 41% . When the skill is on, the attack improvement effect is doubled, and when it is off, the speed improvement effect is doubled.
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