Kid & Law
Temporary Build:




Talent Translation:

Talent Description: At the start of the first turn, give yourself and the target with the highest attack power other than yourself the Toughness Breaker ability (teammates' similar effects do not stack), and boost the target with the highest attack power other than yourself. At the start of combat, you gain a percentage of your pre-combat maximum life value in Toughness. When one has Toughness, one's life value will not fall below a certain percentage, and this effect is reduced by a certain percentage each turn (this status is cleared if Toughness is 0 when one is selected by an attack), and Toughness is reduced by a certain percentage when one is hit by an attack in a state where one's current life is equal to the Locked Blood value.

Talent Description: Forces a reset of the current action state when switching characters (this effect is only triggered once per turn) and restores 5 Soul Jade.
When you are hit by an attack and your Toughness is 0, you immediately switch characters and recover a certain percentage of your Toughness and a certain percentage of your Life. (Triggers only 1 time in normal combat).
Removes all negative effects from itself when it first acts.

Talent Description:
When Kid is present in combat: Law will anesthetize (up to 3 stacks) enemies when assisting in an attack, and cause Kid to permanently gain Maglev himself (up to 3 stacks).
When Law assists in an attack, if the target hit already has 3 layers of Anesthesia, it immediately cuts off a percentage of the target's life (up to 10 times its own Attack Power) and adds 1 layer of Anesthesia to all enemy units within nine squares of the target except for the target.
When Law is present in combat: Toughness Breaking Efficiency is increased by a certain percentage, and when Law finishes each Skill Attack, Kid assists in the attack while gaining Magnetism (up to 5 layers), inflicting Toughness Damage (unaffected by Toughness Breaking Efficiency) once for a certain percentage of its own Initial Attack Power on all enemy Anesthetized targets.
Magnetic Levitation: each layer of Magnetic Levitation at the start of each turn increases Kid & Law speed by a certain percentage of their current speed, lasting until the end of the turn. Each layer of Magnetic Levitation at the start of each turn increases Kid & Law Attack Power by a certain percentage of the current one, and all damage bonuses by a certain percentage, persisting for up to 6 stacks.

Talent Description:
This talent switch controls the battle start entry role. Off for Kid, on for Law. Each time a character is switched or entered, they carry all of the skills to which they belong.
When Kid acts, Law is off-field assisting, and the speed of your units is increased by a certain percentage for 2 turns, and cannot be stacked.
When Law acts, Kid is off-field assisting, all of his party's Toughness Breaking Efficiency is increased by a certain percentage, all Damage Reduction is increased by a certain percentage, and Law Damage and Toughness are increased by a certain percentage. Lasts for 2 rounds and is not stackable.
At the start of the first turn, give all targets in your party without Toughness a certain percentage of their own initial life value for a sustained period of time.
If this unit has not released a skill this turn until after the action, then all negatives and controls are immediately removed at this point, and the finishing move is immediately released.

Talent Description: At the beginning of the battle make yourself gain 1 layer of Magnetism and make all enemy gain 1 layer of Anesthesia. When attacking, if the attack is dodged, it boosts the hit by a certain percentage up to 5 times.
If you have not switched characters during this round's action, and have released an AoE skill that opens an additional AoE skill, then refresh your action status after this action (only once per round).
However, temporary allies released after the action status is refreshed this turn will not refresh the action status again.
During the first turn of battle, if you are selected by an attack with a Toughness value greater than 0, you will not be affected by effects from the enemy. Lasts for one turn.

Talent Description: Permanently increases the character's life value by a certain percentage. At the beginning of the battle, attack power, speed, hit, and life value are increased by a certain percentage, all skills soul jade consumption is reduced by 2 points, and each time an action is taken, it gains 5 soul jades and 50 fury. When selected by a skill, if you have Toughness, you are immune to control effects.
Skill Translation:

Skill Description: Inflicts a certain percentage of your own attack power to a single enemy unit, while adding a certain amount of fixed damage.
Additional Effect: When releasing This Is My Prey, if Magnetism is not less than 3 layers, there is a certain percentage chance that it will increase its Strike Rate by a certain percentage for the duration of this action and convert the hit into a 2x Strike Damage bonus. Otherwise there is a percentage chance to increase your Strike Rate by a certain percentage and convert the hit into a 1x Strike Damage bonus for the duration of this action.

Skill Description: Inflicts a certain percentage of its own Attack Power skill damage on a single enemy unit, while adding a certain amount of fixed damage.
Additional Effect: When releasing Magnetism-Chord, if one's own Magnetism is not less than 3 layers, the attack nullifies the target's Restricted Skill Damage effect for until the end of Kid current action. It also causes the unit with the highest speed in the enemy camp to be attracted by the unit with the lowest speed, and the speed of the unit with the highest speed will be reduced by a certain percentage for 2 turns, without stacking. (This slowing effect is treated as if it were applied by the slowest teammate)

Skill Description: Inflicts a certain percentage of your Attack Power to all enemies, while adding a certain amount of Fixed Damage.
Additional Effect: When releasing Gamma Scalpel, when hitting a target with 3 layers of Anesthesia, increase the Strike Rate by a certain percentage, and when the Skill Strike hits, there is a certain percentage of probability that the target will be additionally dealt with a certain percentage of its own initial Attack Power of Toughness Damage (this damage is not affected by the Toughness Breaking Efficiency Attribute).

Skill Description: Inflicts a certain percentage of your own attack power to all enemy parties, while adding a certain amount of fixed damage.
Additional Effect: When releasing Shock Wave, if it hits a target that has Anesthesia, the speed of your party other than yourself increases by a certain percentage, and your own speed increases by a certain percentage. Stacks up to 5 times and lasts for 2 turns.

Skill Description: Inflicts a certain percentage of its own attack power to all the enemy's skill damage, while adding a certain amount of fixed damage.
Additional Effect: Switches current character after releasing Temporary Alliance and resets skill cooldown time, and has a certain percentage chance to gain 1 layer of Magnetism for itself, and a certain percentage chance to gain 1 layer of Anesthesia for all enemy.

Skill Description: Inflicts a certain percentage of your own Attack Power to all the enemy, while adding a certain amount of fixed damage.
Additional Effect: When releasing the Electromagnetic Cannon, each layer of magnetism will increase your final damage bonus by a certain percentage, counting up to 3 layers. When the Magnetism reaches 3 levels, the attack will disable the target's invincibility.

Skill Description: Inflicts a certain percentage of its own attack power to a single enemy body, while adding a certain amount of fixed damage.
Additional Effect: After releasing Piercing Wave, the hit target gains the effect of not being able to increase its speed before acting in the next turn.
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