King

Talent Translation:

  • Level 10(6): At the start of the round, gain 10 layers of Fire Protection, each layer increases defense by 21% and toughness by 0% . When attacked, one layer of Fire Protection is cleared. When each layer of Fire Protection is cleared, attack is increased by 20%, which lasts for 2 rounds. When all Fire Protection is cleared, interrupt the target's action, clear all negative effects, and gain a chance to act again (obtain 10 Soul Jades). It can be triggered at most once per round. When Fire Protection reaches 5 layers before acting, clear all control effects.

  • Level 20: At the start of the round, gain 5 Soul Jades and 20 Rage, all attacks have 62% Fire Damage, Fire Damage is increased by 62% , and the attribute damage caused by King can be a critical hit.

  • Level 50: Health and defense increase by 42% , attack, speed, damage, and hit rate increase by 12% , all damage bonus and all damage reduction increase by 62% , and final damage bonus and final damage reduction increase by 21% .

  • Level 60(Breakthrough 3): At the start of the battle, the attack, speed, and block of all Beasts members on your side will be increased by 1% . At the start of the round, each surviving character on your side will provide King with 0.5% of his own speed, attack, and defense , which will last until the end of this round. When attacked in the first three rounds, if your own defense is greater than 25% of the attacker's attack, you will gain an invincible effect.

  • Level 80: Immune to removal effects in the first two rounds. At the end of the first ten rounds, attack is permanently increased by 11% and speed is permanently increased by 5.5% . Before the action, all enemies receive 1% of their maximum health as fire damage. This is only effective in player battles.

  • Level 100(8): When your own attack is greater than 5 times the target's defense, the attack has a 62% chance to remove the target (this effect only takes effect in player battles). When your own attack is greater than 3 times the target's defense, there is a 62% chance to invalidate the target's invincibility effect. When your own attack is greater than 15% of the target's current health, there is a 100% chance to break the enemy's defense (the effect of limiting single skill damage is invalid).

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