Yamato Hybrid Mode

Talent Translation:

Dog-Dog Fruit Mythical Beast Form
  • Level 20 (Break through 3): Each time you use a skill to attack, all enemy units will be chilled (one layer added). If the target reaches 3 layers of chill when the chill is intensified, all the chill will be cleared, causing the target to fall into an extremely cold state, and the target will enter an enhanced freeze. Extreme Cold: All damage bonuses and all damage reductions are reduced by 100%, lasting for 3 rounds, and can be stacked 2 times. After the extremely cold target moves, it will be enhanced frozen. The target in enhanced freeze will be critically hit when hit, and the attack cannot be interrupted. Enhanced freeze (control, not immune) will not be cleared as an effect from the enemy, but can be cleared by the effect of clearing control, and this state lasts until the next action. Dakou Shinshin Yamato is immune to these effects.

Controlling the Cold
  • Level 30: When using skills to add cold to the enemy, apply Ice Barrier to all allies. Each layer of Ice Barrier increases all damage reduction by 30%, up to 5 layers. The target with Ice Barrier increases speed by 60%, which cannot be stacked. The effect of all damage reduction of Dagu Shinshin Yamato himself is doubled, and the effect lasts for 2 rounds. Increases Dagu Shinshin Yamato's own block damage reduction rate, providing 7% per layer of Ice Barrier. When being attacked in the Ice Barrier state, the final damage bonus and final damage reduction of both parties are not calculated, and the state is immune to ice attribute damage

Freedom at heart
  • Level 50(6): At the beginning of the battle, there is a 100% chance to gain 5 layers of Ice Barrier. When your own Ice Barrier is equal to 5, when you receive fatal damage, all Ice Barrier will be consumed to freeze yourself immediately, and the enemy cannot cause damage to you, and you are immune to negative effects. Your teammates (excluding summons, the actions of the Beast Group members are counted as 2 times.) After 4 actions, this state will be lifted and all health will be restored, and the action state will be refreshed. It will only take effect once per battle. If there are no other teammates on the field, you will be killed immediately if attacked in this state.

Liberate the Warriors
  • Level 60: At the start of the battle, there is a 100% chance to chill all enemies and freeze (ignore immunity) the target with chill. When attacking, critical damage gains 350% of the blocked value, and hit gains 150% of the blocked value. When blocking, the attack power of the player will not be reduced for 3 rounds. The first round of attack will not be interrupted. Starting from the 5th round, each block will reduce the damage reduction ratio of the player's block, increasing the damage after the block. The first active release of the finishing move can reset the finishing move cooldown after the action, and it takes effect once throughout the battle.

Fighting harder and harder
  • Level 80: Each time you block, you have a 100% chance of getting a parry. After the round starts, all parry levels are consumed to increase the effect for yourself: When the parry is greater than 1 level, each parry level increases your current speed by 75%, current attack and hit by 80%, and can be increased up to 3 times in a row for 1 round. It will also increase your current maximum health by 280%, and can be increased up to 3 times in the whole battle. The health bonus effect persists. When you have 5 levels of parry, the effect you get is increased: invalidate the target's invincibility when attacking, and ignore all damage reduction of the target when attacking (lasts for one round). When you have 8 levels of parry, you will release Thunder Bagua after getting 1 action in this round. When you are selected by the enemy target attack, if your own block is greater than the target's break, you will be immune to control during this attack. In the first two rounds of the battle, when you are selected by the enemy target attack, if your own block is greater than the target's break, the damage you receive at a time will not exceed 2% of your health. In the first three rounds of battle, if your block is greater than the enemy's attack when you are selected by the enemy, you will not be affected by the enemy's effects during the skill, and when you are attacked for the first time, all effects from the enemy will be cleared. After the third round of battle begins, if your block is greater than the enemy's attack when you are selected by the enemy, you will be immune to attribute damage.

indestructible
  • Level 100(8): All attacks carry 200% of the attack's ice attribute damage. Attack power, speed, life, hit, break, block, and critical damage increase by 100%, all damage bonus, all damage reduction increase by 300%, 5 soul jades are obtained at the beginning of each round, and the soul jade consumption is reduced by 1.

Skill Translation:

Mingdi 5 SJ
  • The target's three horizontal grids and the three horizontal grids behind it will cause skill damage equal to 125% of their own attack power, and an additional 209 points of fixed damage.

Wu Shi Bing Fang 5 SJ
  • Causes skill damage equal to 78% of the attack power to all enemies, and adds 132 points of fixed damage.

Frost Blade 5 SJ
  • Causes skill damage of 250% of the enemy's own attack power to a single enemy, and adds 418 points of fixed damage.

Mirror Mountain 5 SJ
  • Consumes 2 layers of Ice Barrier to increase your block by 155% and lasts until the next action. Cannot be stacked.

Swift and fierce pounce 5 SJ
  • Causes skill damage equal to 93% of the attack power to all enemies, and adds 154 points of fixed damage.

Ice Slash 5 SJ
  • End skill damage increases based on the stack of Ice Shield owned, increases by 22% (up) and can be stacked up to 5 times

Thunder gossip 5SJ
  • Attack on all opponents Skill effect: Damage bonus of all skills increases by 200%, if the opponent is in a stunned/frozen position, the target will enter Hunting Target. This skill increases the speed of the entire team by 80%, the hitter with the highest atk is given an additional 30%

White snake body
  • Inflicts skill damage equal to 300% of the enemy's attack power to the enemy with the lowest health percentage, and adds 495 points of fixed damage.

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