Law

Talent Translation:
Level 5: At the beginning of the battle, health, defense, attack, and speed increase by 61%, all damage bonus and all damage reduction increase by 62%, and at the beginning of each round, Law gains an additional 3 soul jades and 20 rage.
Level 10: At the start of the battle, the speed of the allied Supernova character is increased by 21%, and the player obtains a surgical coat, which increases the speed of the attached target by 60% (only 1 surgical coat can exist on the allied battlefield).
Level 40(6⭐) After Law takes action, there is a 62% chance that his surgical gown will be attached to the character with the highest attack other than himself (triggerable no more than 2 times per round), and when the surgical gown is attached, the target will refresh the action status of this round and gain 10 Soul Jades.
Level 60(8⭐): The surgical gown effect is enhanced, additionally increasing the target's attack, final damage bonus and hit rate by 0%, and immunity removal. At the beginning of each round, Law reduces the healing effect of all enemies by 0%, which lasts until the end of this round. When an enemy character leaves the field, the remaining enemy characters cannot recover health, which lasts for 2 rounds, and the effect is unstoppable.
Level 80(Breakthrough 3): After your character takes action, for every 1% reduction in the health of the character with the lowest enemy health ratio, Law's speed will increase by 2% (the speed bonus effect does not stack). If the enemy target's health is lower than 0%, Law will automatically recycle the surgical coat (only triggered once for the same target per round).
Level 100: When Law is attacked, for each surviving character on his side, he will gain a 62% life shield (the shield can be calculated up to 5 times, and the shield status is refreshed each time he is attacked). When other characters on his side wearing surgical gowns die, if Law is not present, the resurrected Law will recover 62% of his health.
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