Killer

Talent Translation:

  • Level 30(6): When Kira is on the field and within 3 rounds of defeat, the Soul Jade consumption of all allies is reduced by 1 point, and Kira's own Soul Jade consumption is reduced by 2 points. When a character on your side critically hits, you will gain 1 Soul Jade, and there is a 62% chance that the target will lose 1 Soul Jade.

  • Level 40: For male characters on your side, first-round attack and critical hit increases by 2%, speed increases by 11%, and supernova enhancement effect and duration doubled.

  • Level 50(8): Before Kira acts, 1% of her own attack, critical hit, and critical hit damage is added to all her allies, which lasts for one action. At the same time, 2% of her own attack and critical hit damage is permanently added to all her allies. When Kira suffers fatal damage, all her allies permanently gain 10% of Kira's attack and critical hit damage (all bonus effects can be stacked up to 20 times).

  • Level 60: After the battle begins, health, defense, attack, and critical damage increase by 23%, critical hit and speed increase by 2%, all damage bonus and all damage reduction increase by 5%, and all attacks of Kira come with 2 layers of bleeding effect of 30% of the attack power, which lasts for 3 rounds and can be stacked up to 5 times.

  • Level 80(Breakthrough 3): When a friendly character hits a critical hit, Kira gains 1 layer of Calm. Each layer increases Kira's attack by 0.5%, critical hit by 1.2%, and critical hit damage by 1%. This lasts until the end of the next action round. When Kira dies, each layer of Calm increases the speed of the entire friendly team by 8% for 2 rounds.

  • Level 100: At the start of the round, gain 1 layer of Scythe Mark that lasts for 1 round. Scythe Mark will block one fatal damage. When blocking fatal damage, Kira will recover 11% of his health. At the start of the round, if there is no Scythe Shield, gain a Scythe Shield equal to 5% of his maximum health. While the shield exists, his final damage reduction is increased by 50%. When the shield is broken, it will stun all enemies. This effect will stun targets with less than 2 Soul Orbs and reduce the attack of targets that are moving to 1, which lasts for 1 round.

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