Usop

Talent Translation:

  • Level 5: After other characters on your side act, you gain 1 layer of Fighting Spirit. If the acting unit is a Straw Hat Pirates character, you gain an additional layer. Each layer increases your speed and dodge by 7.4%. The effects are cumulative and last for 3 turns.

  • Level 40(8): At the start of the battle, the speed of all allies is increased by 11%, and Usop's speed is increased by an additional 10%. The effect lasts for 1 round. At the start of the round and Usop is present, if the surviving characters on your side are greater than the enemy's, all allies permanently increase the final damage reduction by 9.8%. If the surviving characters on your side are less than or equal to the enemy's, all allies permanently gain a 9.8% final damage bonus. The final damage reduction and final damage bonus effects can each be stacked up to 5 times.

  • Level 60(6): When the number of rounds is greater than or equal to 4, Usop has been defeated and at the beginning of the round when other Straw Hat Pirates are present, Usop can return to the battlefield with his tenacious will and recover 50% of his health (triggered at most once in the entire battle). At this time, for every level of Fighting Spirit gained in this battle (up to 20 levels), his speed, hit rate, and attack will increase by 10.5% of the current level, and the final damage bonus and final damage reduction will increase by 11%. He can act again when a kill is caused. All effects last for 2 rounds.

  • Level 80(Breakthrough 3/Left): After the battle begins, the basic coefficients of all skills will be increased by 2 times, the attack, speed, and life will be increased by 23%, the hit and final damage bonus will be increased by 12%, and an additional 3 soul jades and 50 rage will be obtained each round.

  • Level 80(Right): When hitting a non-Straw Hat character, the attack is increased by 22%. When the number of turns is not greater than 4, the Green Star Sleep Grass is released, which has a 62% chance of making all Straw Hat members gain a must-hit effect that lasts for 1 action and a must-dodge effect that lasts for 1 turn.

  • Level 100: When Usop is present, when other allied characters perform single-target skill attacks, Usop will assist in shooting, causing an additional 60% of his own attack real damage to the attacked target, and permanently increase the assisted character's critical strike by 1.2%, and the critical strike damage by 16%, up to a maximum of 20 times.

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